Welcome to Dj0zMaps
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Welcome to Dj0zMaps

Home of all my Starcraft and Warcraft maps
 
HomePortalLatest imagesSearchRegisterLog in
--- Halted mapping. ---

 

 Changelog Avatar beta 0.38

Go down 
2 posters
AuthorMessage
Dj0z
Admin
Admin
Dj0z


Posts : 926
Join date : 2008-05-27

Changelog Avatar beta 0.38 Empty
PostSubject: Changelog Avatar beta 0.38   Changelog Avatar beta 0.38 Icon_minitimeSun Jul 25, 2010 9:09 am

===Player-friendliness
-Mantis Quattro now has its own Infobox.
-Updated tooltip for Corporation Worker and HQ.
-Improved some tooltips (layout, consistency etc)



===Gameplay
-Animal Respawners:
No longer invisible, but have much more HP.
Now have building type (instead of ground unit).


*Avatars
--Items:
-Titanothere Bone now has Bash.
-Conic Trunk LVL4 no longer has Bash.
-Branch Spears can no longer target buildings.


*Corps
-New vehicle M.L.R.S. (model by Illidan(Evil)X )
Long range heavy missile artillery.
-New vehicle A.P.C. (model by Kofi Banan)
Troop transport and mobile ammunition supply.

-HeadQuarters no longer has Lifeform Detector.
This ability has been improved and renamed into: Hostile Detector.

-Radar:
Now has Hostile Detector.
No longer requires HeadQuarters.
Now has mana and mana regeneration.

-Tank and Mantis Quattro:
They now use the custom attack system
(avoidable projectiles, with special effects like knockback, mixed damage types etc).
They no longer have "Stunning Damage".

-When missing a shot targeting a flying unit, custom projectile system users (that includes all bullet shooters) can now deal collateral damage to flying units around it.



===Balance
-Some very minor balance changes plus the following:
-Knockbacks are slightly slower.
-Bullet ministuns are slightly longer.


*Na'vi
-Buildings now cost food.
-Ikran and Ikran Makto: now made slower.
-Ikran Makto: reduced HP regeneration.


*Avatars
-Branch Spears: lowered stun duration and cooldown.


*Corps
-Lowered total foodcap for Corp team to 160, which means 40 per player with fullhouse.
-I.S.V.: once again providing 20 food.

-Increased AoE of Foundry Supply and Aircraft Supply.
-Increased efficiency of Foundry Supply.
-Barracks: lower constructing time.
-Worker: casting time for Remove Dead Trees reduced.
-Tank and Mantis Quattro: lowered projectile speed and modified damage (lower siege damage, but now has +molecular damage).
-Mantis Quattro: increased foodcost and minimal attack range, lowered range.
-HQ: reduced food production.
-Hell Truck: made faster.
-AMP Suits: recalculated cost with the general balance formula, they're more expensive now. Updated refund from Unob-Upgrade.



===Cosmetics
-New model for Flamethrower (on the ground). It now shows the same model when in hand, including on Firebat. (model by Fingolfin)
-Changed icon for Firebat.
-Titanothere Bone (on the ground) now has a better model, easier clickable when on the ground.

-Metal Fences now stand straight even on angled terrain.



===Misc
-Animal Respawners are now targeted as ground units.
-Increased long-term performance of the custom projectile system.
-Miss chance from distance to target, is now slightly more accurate for single-30mm-autocannon users.
-Removed some obsolete imports.



===Bugs/glitches
-Fixed Discover not giving Understanding from the recently added Episoth tree.
-When a thrown Episoth Bulb lands, enemies will no longer briefly try to attack it.
-Fixed a bug that would sometimes cause units that should not be hit by the custom projectile system, to be hit.
-Fixed units using the custom projectile system from being able to hit ground units when missing shots on air units.
-Fixed Toruks from acting funnily when responding to aggression.

-Changed hotkey for Airbase, fixing the collision with Armor Bay.
-Changed hotkey for Dispersor, fixing the collision with Space pad.
-Fixed Hell Truck collision size.

-When shooting micromissiles, Scorpions no longer show a "Miss" text.
-When a Radar dies, the radar SFX over it now disappears.



_________________________
code
dum atkrs are now killed for custproj HTcleanup/flush to handle.

dummyvictim sight lowered, targeted building instead of ground.
custprojtempgroup2.

vJASSed custproj MLRS
disabled the part of paladonKB about destroying destructbiles, for performance.


Last edited by Dj0z on Wed Jul 28, 2010 6:03 pm; edited 41 times in total
Back to top Go down
https://dj0zmaps.forumotion.com
Burning_Iegion
Chaos Colossus Helper (Colossus class)
Chaos Colossus Helper (Colossus class)
Burning_Iegion


Posts : 964
Join date : 2009-03-07
Age : 27

Changelog Avatar beta 0.38 Empty
PostSubject: Re: Changelog Avatar beta 0.38   Changelog Avatar beta 0.38 Icon_minitimeSun Jul 25, 2010 6:16 pm

Ah so he finally sent map back ^^
Back to top Go down
Dj0z
Admin
Admin
Dj0z


Posts : 926
Join date : 2008-05-27

Changelog Avatar beta 0.38 Empty
PostSubject: Re: Changelog Avatar beta 0.38   Changelog Avatar beta 0.38 Icon_minitimeSun Jul 25, 2010 6:49 pm

Burning_Iegion wrote:
Ah so he finally sent map back ^^
Yea, precisely.
Back to top Go down
https://dj0zmaps.forumotion.com
Sponsored content





Changelog Avatar beta 0.38 Empty
PostSubject: Re: Changelog Avatar beta 0.38   Changelog Avatar beta 0.38 Icon_minitime

Back to top Go down
 
Changelog Avatar beta 0.38
Back to top 
Page 1 of 1
 Similar topics
-
» Changelog Avatar beta 0.22
» Changelog Avatar beta 0.37
» Changelog Avatar beta 0.49
» Changelog Avatar beta 0.23
» Changelog Avatar beta 0.29

Permissions in this forum:You cannot reply to topics in this forum
Welcome to Dj0zMaps :: WARCRAFT III - THE FROZEN THRONE :: ---A V A T A R--- :: Changelogs-
Jump to: