)Gameplay/Cosmetics
-Continued terrain improvement (by Banefull).
-Added more metallic grounds to build metal extractors on.
-Whenever an Unobtanium is consumed, a general message is now displayed.
)Gameplay
-Fixed pathing around Eywa.
-Fixed the pathing hole on the cliff left of human landing.
*Corps
-Unobtanium Detector given back from I.S.V. to HQ.
-Tank now has Dense Armor.
)Balance
-Dense Armor effect reduced.
-Evasion effect reduced.
-Carbon-reinforced bones effect modified (higher max, higher min aswell).
-Increased respawn delays for Thanators and Titanotheres.
*Avatars
-Avatar: increased attack speed.
*Eywa
-Thunderstorm: reduced AoE, increased manacost.
*Corps
-Repair durations for machines, and for buildings, now use an exact formula.
As a result, many repair durations have been fixed.
Tooltip of "Repair" improved, and now mentioning this.
-Commander: damage increased, energy discharge damage increased.
-"Trooper - heavy": damage increased, Afterburn slow increased.
-Tank: hp increased.
-Scorpion:
Foodcost and manapool ( = amount of micro-missiles) increased.
Micro-missiles: damage increased, lowered cost of each dual shot.
Tooltip improved.
-Airbase: Aircraft supply 50% faster.
)Cosmetics
-There is now a special music when a Hometree is destroyed.
-Music now changes after Corps have reached their unobtanium gathering goal.
Special thanks to WarriorWithin88 @USeast.
-Changed soundset for Scorpion, Trooper - heavy, Private, Viperwolf, Commander, AMP suit.
)Bugs/glitches
-The event occuring when Corps have reached their unobtanium gathering goal can no longer happen more than once.
______________
code
terrain optimization: replaced many small pathing blockers by larger ones (exactly same result, less doodads).
removed many overkill pathing blockers (like underwater).