Gameplay:
-All players now get the same random income. The amount is decided first, then, that same amount is given to players.
-Heroes now respawn with full mana.
Cosmetics:
-Slightly improved loadscreen text.
-Recipes now have the same icon as the item they point at.
-the 3 rings giving armor now have 3 different icons, sobi masks have different icons now too.
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Fixes:
-Removed the free xp and uttermass gold items in the center (they were there for test purposes)
-Free hero revive based on the timers in the multiboard now actually works.
-Random contract (bounty hunter) now works (at all). Now it gives the bounty as long as the killing unit belongs to the player with the BH.
-Getting the last hit (BH) should now work properly with Random contract. Can no longer target allies. Can now target buildings.
-Life of a hunter can no longer kill creeps that belong to other non-cpu players. Now it can target air.
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Miscellaneous:
-Removed what seemed to be a half million doodads...
-improved placement of many others...
-A shitton of code improvements...
Code:
-Renamed G1&2 into techslots & magicslots
-removed the colorswaps lines in init
-replaced most of the instances of herop[intA] and player[..]by direct number calls