-Soon, Colossi and Defender heroes will require an enemy hero to kill them!
Normal units will only be able to bring them down to 1 hp, but you will have to get your hero around to finish your opponent!
Only 1 hero will be authorized to die per 8 seconds, and those deaths are cutscenes.
This feature is at alpha stage and needs further testing on Bnet to decide of its efficiency, viability, and fun factor.
-Gameplay for defenders will be simplified.
-Kil'jaeden an the Well now start with 0 mana after intro and colossi arrival.
-removed many houses and humans from villages, as an anti-lag measure. The balance will be reworked later.
-Nerfed stun damage and cooldown on Spires of oblivion.
-Defender hero hp +50%
-Spirit of the great elders duration reduced to 20 seconds. his mana degen aura is 100% stronger now.
-Holy light cooldown increased to 14 seconds.
-Base Colossus hp increased by 2000.
-Icy grapple (arctic) has longer range, doubled cooldown, and a proper tooltip now.
-Telekinesis and Ice wave manacosts were increased at all levels.
-Crystal magic (crystal colossus autoshoot) aoe reduced. Rate of fire and damage were rebalanced for the same overall dps, but less missiles (antilag).
-Fake colossi (crystal colossus) cooldown upped to 50s. I have the hope this could possibly fix the insta-illu-death bug.
-Infernal Immolation now has much higher manacost, a working buff, a proper tooltip.
-Defile! (colossi) range reduced to 250, and channeling length increased to 10 seconds.
-Holocaust cooldown upped to 200s, aoe to 1200, and manacost to 1000. It is also more powerful now.
-Holocaust should now properly set buildings and mechanical units aflame.
-Kil Jaeden should no longer get any experience.
-Oblivion towers no longer splash damage on allies.
-Hotkeys for Rain of Chaos, Fake Colossi, Death feast, Rock missile, Styx, Icy Grapple, Infernal Immolation, were added.
-More obsolete material was removed, hence slightly faster dl and loadtime.
-Fixed Bloodthirst tooltip (flesh colossus).