-Human heroes lost telekinetic invasion and leader's enchant
-They now have blink, they will also have a manacost-free jump spell soon.
-Magus towers can now hit heroes with execution, and they can no longer hit allies with it. Range reduced to 2500.
-They also no longer have "all-seeing eye", the Well has it now.
-The game now starts at night, shades will thus properly regenerate hp. Now they can actually use 3 styxes in a row.
-Magus towers no longer have a build condition. This is likely to be changed.
-Removed a shitload of obsolete data like old versions of systems and spells... you won't see a difference but it should lower loading time/filesize a little and help me to code slightly faster and easier.
-Nerfed Kil Jaeden's troops alot, especially their resistance, and buffed their speed. The point is to make them last shorter. This is a step towards making Kil Jaeden playable.
-Changed the Well's model, and i think i'll change the name too.
-Spirit of the great elders gained 55 movespeed and lost 500 hp.
-Flames have been standardized between all flame-causing spells. All types of fire now deal 0 damage to allies, especially the fireball death flames.
-Made a new temporary loading screen on the go, give your opinion already.
-Fixed some tooltips here and there.
-Removed the casting time on summoning units (chaos leveler).
-Explained chaos income better.
-Nerfed colossi physical damage by 50% on the unit they attack directly. This is actually a fix because their 50% splash damage was never meant to apply on their first target.
As a result, they no longer oneshoot humans at low levels. To compensate they had a 50 damage buff.
-The first wave of reinforcements now take 15 minutes instead of 10 to come. The angels still come 10 minutes after them, but the global length of one game is as a result increased to 28 minutes not counting the cutsenes.
-Timers no longer run during cutscenes. The amount of timers visible at once is now reduced to the minimum.
-Chaotic cannons cost aLOT more now.
-Colossi no longer have the "avalanche" passive skill.