| Changelog Goblin Dominions 1.17 | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Changelog Goblin Dominions 1.17 Thu May 20, 2010 12:51 pm | |
| )Player-friendliness -Improved game descriptions and loading screen text. Added clan in loading screen.
-Improved hero-choosing tooltips. -Improved some mob-sending tooltips. -Improved grammar and vocabulary. -Better description for repicking.
-Improved tilting of concerned units during intro.
-Prototype 01 now has a name: Tank. -Advanced Turret renamed: "Turret - Advanced".
-"Give me a prototype" renamed: Choose your prototype ( = hero). It now explains that you have to choose your heroskills, and tells about the Barrel of Rum.
-The research lab no longer displays researches that are useless to you, depending on what hero you picked.
)Gameplay -Players now have a Mob Sender allowing automated sending of individual units or masses of units easily. -Mobs that can be sent through use of Mob Sender can no longer be sent by using the Command Center.
-Picking a hero now has a 30 seconds cooldown shared among all pick-hero abilities, acting as an antibug and a delay to let you think twice. -Players no longer have to build their research lab, it's next to their prototype lab at start.
-Air Dynamite Team units now have a more random damage.
*Turrets -Turret - Advanced now has Anti-Mob Disruption.
*Protoypes -Special repair team no longer repairs the Tank. Renamed to Air Dynamite Team.
*Items -World Disruptor (Game Ender Class) now extremely reduces the owner's speeds and mana regen instead of nullifying them. Lowered damage interval, increased damage. No longer mapwide.
*Mobs -Dragster removed. -Flying Dutchman Army now deploys slower, and no longer heals the dutchman.
)Balance -Lowered manacost for Home Sweet Home.
*Turrets -Turrets: lowered attack speed slightly, increased damage and projectile speed. Increased delay before shooting.
*Prototypes -Increased base movement speed slightly. -Rebalanced turn speeds.
-Flamethrower: rebalanced chance to trigger Dancing Flames (higher at low levels, lower at max). -Major: nerfed AI Slam. -Brawler: nerfed Magne-Jump.
*Mobs -Those that regenerated hp (except Flying Dutchman) no longer do.
-Increased XP gain from sending Flying Dutchman and Juggernaut. If it causes a level-up, graphic will now show. -Flying Dutchman: slightly increased HP regen. -Tank: refund when killed by something else than an enemy hero lowered to 1 point, no matter where it was sent from. -Rasta Rocket: increased movement speed, lowered HP. -Demolisher: lowered HP.
)Cosmetics -Underground proto lab now show an animation before the player chooses his hero.
-Modified movement cosmetics for many units.
-Changed Turret and Advanced Turret models, updated shooting cosmetics. -Changed weather.
-Improved the way Carrier arrives (Carrier Strike).
)Misc -Made game much less laggy (many leaks removed). -Other changes made in GD v1.16 that were not documented. -Changelog in F9 now redirects to the forums (Dj0zmaps.goodforum.net). -Unleaked auto-pinging of Juggernauts and Flying Dutchmen on minimap, and made its frequency high enough to always know where they are.
-Fixed spelling for "siege".
-Moved some towers that were oddly placed.
-Improved credits in F9.
)Bugs/glitches -Autoping no longer pings dead Juggernauts and Flying Dutchmen.
______________ code jngped split start trig removed donothings
renamed tempunitgroup tempgroup removed group leaks in starts & intro renamed zeboard scoreboard
moved comments top added interesting jass lines bott
destroy multiboard init
applied id protocol to abils quests separate trig commandcenter_east & _west cpubase_eastern & _western
andtidesync waits in start moved antipressakeytostart to inittrig start renamed init
tempmob mobsender modified herochoice trig to avoid mobsender TempIntegerX renamed TempInteger_A TempPlayerGroup and X version renamed TempForce and _A sendingqueue_tanks_p _demolishers_p and all others
prototype_p unleaked cinematic ending erased obso sending items lowered death times for some models
erased buy n path tank and buy n path demo
Last edited by Dj0z on Fri May 21, 2010 11:21 am; edited 29 times in total | |
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silent521 Chaos Colossus Helper (Fireball class)
Posts : 193 Join date : 2009-04-20 Age : 31 Location : In La La land on tuesdays and atop the highest mountain on wensdays.
| Subject: Re: Changelog Goblin Dominions 1.17 Thu May 20, 2010 7:19 pm | |
| Haha, automatic sending, great thats just what this game needed! | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog Goblin Dominions 1.17 Thu May 20, 2010 8:58 pm | |
| - silent521 wrote:
- Haha, automatic sending, great thats just what this game needed!
Heh ^^ at last it's got it! I just tested on Azeroth and no bug was found I'm currently extending the system to all types of mobs. | |
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silent521 Chaos Colossus Helper (Fireball class)
Posts : 193 Join date : 2009-04-20 Age : 31 Location : In La La land on tuesdays and atop the highest mountain on wensdays.
| Subject: Re: Changelog Goblin Dominions 1.17 Fri May 21, 2010 3:32 pm | |
| Sweet mabye I will play sometime. | |
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manus100 Power poster
Posts : 33 Join date : 2009-08-30 Age : 29
| Subject: Re: Changelog Goblin Dominions 1.17 Wed Jul 21, 2010 9:57 am | |
| WUHU! I played and old version of this map for like 12 hours with a friend 1-on-1... (we got bored after having 5 of those non-kill able thing on the middle....) | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog Goblin Dominions 1.17 Wed Jul 21, 2010 10:45 am | |
| - manus100 wrote:
- WUHU! I played and old version of this map for like 12 hours with a friend 1-on-1...
(we got bored after having 5 of those non-kill able thing on the middle....) Damn nice Wait, did you say you guys had 5 of the ultimate summon? the one that keeps respawning? | |
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manus100 Power poster
Posts : 33 Join date : 2009-08-30 Age : 29
| Subject: Re: Changelog Goblin Dominions 1.17 Wed Jul 21, 2010 12:08 pm | |
| Nah... Only 1 on each side xS but they both died 5 times I like to make things more dramatic... Btw. The killer ball thing, it aint worth its price! When you got u die super easy!... And then we called it drawn... | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog Goblin Dominions 1.17 Wed Jul 21, 2010 12:18 pm | |
| It's okay I will check the World Disruptor's balance again then. | |
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manus100 Power poster
Posts : 33 Join date : 2009-08-30 Age : 29
| Subject: Re: Changelog Goblin Dominions 1.17 Wed Jul 21, 2010 12:20 pm | |
| Thanks | |
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| Changelog Goblin Dominions 1.17 | |
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