| What should be improved first in Chaos COLOSSUS? | |
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What should be improved first in Chaos COLOSSUS? | 1) Terrain | | 33% | [ 4 ] | 2) Number of units/towers for Defenders | | 17% | [ 2 ] | 3) Number of units for the COLOSSI | | 17% | [ 2 ] | 4) More spells for everyone | | 17% | [ 2 ] | 5) Balance | | 16% | [ 2 ] |
| Total Votes : 12 | | Poll closed |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: What should be improved first in Chaos COLOSSUS? Wed Nov 26, 2008 5:54 pm | |
| So, what should i work on? | |
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SOAPthrail
Posts : 2 Join date : 2008-12-09
| Subject: Re: What should be improved first in Chaos COLOSSUS? Tue Dec 09, 2008 1:41 am | |
| - Dj0z wrote:
- So, what should i work on?
Well i am Pretty much a Pro at Terraining so i can do that for ya | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: What should be improved first in Chaos COLOSSUS? Tue Dec 09, 2008 4:29 am | |
| That's interesting I got very little time atm gotta go school etc imma anwser more when i come back. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: What should be improved first in Chaos COLOSSUS? Tue Dec 09, 2008 9:07 am | |
| Okai so ive never seen any of your work yet, so i can't guarantee to implement what you will make in the map . However if you do good, you'll get a special thanks in the credits . Now here's what im gonna do: Ill give you the terrain basis i have at the moment, without anything else than the terrain. Doodads will be up to you. Then ill juste copy-paste it back to the map. Here's what i need it to look like, compared to the one i have at the moment: )-Same overall organisation, with a large "island" in the center, with the same room it already has. -Keep Big towns and villages approximately where they are, so the COLOSSUS of that corner still finds the villages first, then the town, then the center. )-Where the colossus lands, it should be normal scorched plain (see tileset), i will trigger a vast scorching over it -The ground level should raise smoothly as you get closer to the center (using raise tool), with a brutal difference (using cliff tool) when you reach the towns, and another one when you reach the center, so its basically 3-leveled. -Water should come out of the well, from waterfalls falling into 4 small rivers that drop into the circle of rivers that surrounds the middle island (if possible, i didnt find out yet how to do that). -Then from this circle rivers randomly continue, reaching the edges of the map. This path is totally your fantasy. -You may link the big towns to the center, over the circle of rivers, with bridges. )-The tileset used (contains 14 tiles atm but you may put any number you want) must contain village/wild tiles, aswell as majestic city tiles, including buildable ones (or, just tell me how to make them buildable). -Also a few scorched earth ones for the zones where the Legion's creeps spawn. So, are you up for the challenge ? You may take all the time you need. | |
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SOAPthrail
Posts : 2 Join date : 2008-12-09
| Subject: Re: What should be improved first in Chaos COLOSSUS? Tue Dec 16, 2008 10:41 pm | |
| - Dj0z wrote:
- Okai so ive never seen any of your work yet, so i can't guarantee to implement what you will make in the map .
However if you do good, you'll get a special thanks in the credits .
Now here's what im gonna do: Ill give you the terrain basis i have at the moment, without anything else than the terrain. Doodads will be up to you. Then ill juste copy-paste it back to the map.
Here's what i need it to look like, compared to the one i have at the moment: )-Same overall organisation, with a large "island" in the center, with the same room it already has. -Keep Big towns and villages approximately where they are, so the COLOSSUS of that corner still finds the villages first, then the town, then the center.
)-Where the colossus lands, it should be normal scorched plain (see tileset), i will trigger a vast scorching over it -The ground level should raise smoothly as you get closer to the center (using raise tool), with a brutal difference (using cliff tool) when you reach the towns, and another one when you reach the center, so its basically 3-leveled. -Water should come out of the well, from waterfalls falling into 4 small rivers that drop into the circle of rivers that surrounds the middle island (if possible, i didnt find out yet how to do that). -Then from this circle rivers randomly continue, reaching the edges of the map. This path is totally your fantasy. -You may link the big towns to the center, over the circle of rivers, with bridges.
)-The tileset used (contains 14 tiles atm but you may put any number you want) must contain village/wild tiles, aswell as majestic city tiles, including buildable ones (or, just tell me how to make them buildable). -Also a few scorched earth ones for the zones where the Legion's creeps spawn.
So, are you up for the challenge ? You may take all the time you need. ok i can do that =] but im gonna need the map | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: What should be improved first in Chaos COLOSSUS? Wed Dec 17, 2008 2:35 pm | |
| Ive made it so you can mess with everything in the terrain, with the current tileset as free bonus without really having the map. http://www.filedropper.com/chaoscolossus034bterrainHF! Sidenote: Ill be working my exams on the upcoming days and thus i will come by here less often. I still will check it from time to time, but you shouldnt worry about how long you work on it. I know its quite large. | |
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Smiddle
Posts : 2 Join date : 2009-02-21 Age : 31 Location : Outta my mind
| Subject: Re: What should be improved first in Chaos COLOSSUS? Sun Feb 22, 2009 6:39 am | |
| Terrain needs a little fixing, also maybe some more units (or maybe unit upgrades?) for the colossi. | |
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dex-destroyer Active Poster
Posts : 12 Join date : 2009-02-23 Age : 32 Location : in my house some where on mars (connection here is so laggy)
| Subject: Re: What should be improved first in Chaos COLOSSUS? Wed Feb 25, 2009 10:26 am | |
| hmmmm.. to be completely honest i think that the first thing that needs editing..just my opinion ftw...is the speed that the colossus moves also some more units for colossus.. sfe | |
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ElMicha Chaos Colossus Helper (Colossus class)
Posts : 15 Join date : 2008-10-28
| Subject: Re: What should be improved first in Chaos COLOSSUS? Fri Feb 27, 2009 3:59 am | |
| Hm. Faster or slower movement?
Also, specters are good anyway imo, i wouldnt need any other units ^^ | |
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dex-destroyer Active Poster
Posts : 12 Join date : 2009-02-23 Age : 32 Location : in my house some where on mars (connection here is so laggy)
| Subject: Re: What should be improved first in Chaos COLOSSUS? Fri Feb 27, 2009 10:56 am | |
| - ElMicha wrote:
- Hm. Faster or slower movement?
Also, specters are good anyway imo, i wouldnt need any other units ^^ i think faster cause otherwise you could surround him with them knight things and he would be pretty much screwed over tbh... but i supose you could have some kind of speel that lets him uberspeed for 30 secs or something. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: What should be improved first in Chaos COLOSSUS? Fri Feb 27, 2009 12:33 pm | |
| I'm thinking about the speed boost thingy, but i've already decided to give them a small jump feature to get in or out of battle at will. There should'nt be too much time before i actually implement it. I think right now i'll go and make the next version, with improved scenes overall. *updating the to do list* | |
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dex-destroyer Active Poster
Posts : 12 Join date : 2009-02-23 Age : 32 Location : in my house some where on mars (connection here is so laggy)
| Subject: Re: What should be improved first in Chaos COLOSSUS? Fri Feb 27, 2009 1:34 pm | |
| The speed boost thing should make it better also what about some kind of short avatar? in order to fight out of a circle that ur surrounded in? sfe | |
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dex-destroyer Active Poster
Posts : 12 Join date : 2009-02-23 Age : 32 Location : in my house some where on mars (connection here is so laggy)
| Subject: Re: What should be improved first in Chaos COLOSSUS? Fri Feb 27, 2009 1:36 pm | |
| sorry about that for some reason my computer randomly opened the web addy 3 times so thats the reason for the triple post sorry..... EDIT by Dj0z: fixed. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: What should be improved first in Chaos COLOSSUS? Fri Feb 27, 2009 1:40 pm | |
| Well i think the avatar will be unnecessary, because the jump spell will give both the extra "speed" and the ability to get out when you're surrounded | |
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dex-destroyer Active Poster
Posts : 12 Join date : 2009-02-23 Age : 32 Location : in my house some where on mars (connection here is so laggy)
| Subject: Re: What should be improved first in Chaos COLOSSUS? Fri Feb 27, 2009 4:39 pm | |
| ur prolly right but its just a suggestion ur the maker not me | |
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Ancient_Doom Chaos Colossus Helper (Colossus class)
Posts : 16 Join date : 2009-04-16
| Subject: Re: What should be improved first in Chaos COLOSSUS? Thu Apr 16, 2009 1:00 pm | |
| i think u could use a lot more evolving trees for infernals. i could give u some ideas. (lots of different evolution trees=replayability)
i didnt see that on the poll so i didnt vote. | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: What should be improved first in Chaos COLOSSUS? Thu Apr 16, 2009 1:08 pm | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: What should be improved first in Chaos COLOSSUS? Thu Apr 16, 2009 4:17 pm | |
| Yea u're right burn. Can i let you handle the closing, and the re-creating of an updated one? @Ancient_Doom: yea thats true, but: -the more evolutiosn tehre are, the more numerous models i need (those are kidna rare) -i have quite a HUGE number of spell slots in each colossus, thanks to the spellbook system i made for CC ^^ that allows each type of them to hang around with about....... 25 type-specific spells, no to mention the basic spells any colossus has (like the heal, the jump) This alone makes room for alot of "spell techtrees". Even though i'm not exploiting it yet, i can (and will) also add level requirements, and "you must have this base spell to learn this advanced one" requirements leading to more specific spelltrees, Inside a one Colossus type. So don't worry about this kind of replayability, i think i thought ahead on this part of the gameplay If you have other ideas, thou, you can always PM me those. | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: What should be improved first in Chaos COLOSSUS? Wed Jun 24, 2009 5:27 pm | |
| Oh I'm so sorry I just saw this I'm closing it. | |
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| What should be improved first in Chaos COLOSSUS? | |
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