| Changelog 0.85 | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Changelog 0.85 Sun May 02, 2010 8:52 pm | |
| )Player-friendliness -Fixed and improved tooltip for "Get Out".
)Gameplay -Slightly modified landing locations of Colossi. They're no longer underwater. The southeastern one now has trees aswell.
*Chaos forces -Ogre can now bash. -Shadowist: Now has instant attack, still from a distance, damage type is still normal. Now has permanent invisibility. -Phoenix: No longer has Spitlava. No longer transforms into an egg upon death. Now has Boiling Flesh.
)Balance
*Colossi -Treacherous Shades: Initial duration of each shade reduced to 5, now increases per level. Slightly modified durations on heroes and other units. Initial range slightly higher. Range no longer increases with level. Cooldown no longer decreases with level. Manacost now decreases with level. There is now 3 seconds between 2 creations (of Shadows), no longer 2 seconds.
*Chaos forces -Ogre: Slightly lowered attack speed, increased damage. -Shadowist: lowered range, doubled attack speed, increased damage. -Phenix: lowered range, increased attack speed.
)Cosmetics -Much larger shadow of different shape for Shadowist.
-New icon for Rain of Chaos (by kola).
)Misc -"Zeus" is now properly spellt. -Unused player slots now have their name in english. -Classified credits in F9. -Improved the text displayed when angels arrive. | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.85 Mon May 03, 2010 10:31 am | |
| Well ehm... nice changelog... And a pretty big one xD. As always, the size matters | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog 0.85 Mon May 03, 2010 6:41 pm | |
| Heh so someone noticed ^^ i was thinking of adding stuff before releasing but i might as well make another version for that new stuff. | |
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silent521 Chaos Colossus Helper (Fireball class)
Posts : 193 Join date : 2009-04-20 Age : 31 Location : In La La land on tuesdays and atop the highest mountain on wensdays.
| Subject: Re: Changelog 0.85 Tue May 11, 2010 5:38 pm | |
| Yikes missed CC updates. Darn i would atleast try to make time for one game. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog 0.85 Wed May 12, 2010 5:47 am | |
| If SC2 doesnt kill off W3 too fast, ill put some effort in finishing all my maps by the summer. | |
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silent521 Chaos Colossus Helper (Fireball class)
Posts : 193 Join date : 2009-04-20 Age : 31 Location : In La La land on tuesdays and atop the highest mountain on wensdays.
| Subject: Re: Changelog 0.85 Sun May 16, 2010 12:45 pm | |
| Will you be turning them into starcraft 2 maps? Like remaking them? | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.85 Mon May 17, 2010 2:02 am | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog 0.85 Mon May 17, 2010 4:00 am | |
| Well i don't think i would be even able to remake them int o SC2, by the time people do all the fantasy lore models (read Burn's comment) needed for that, months will have to pass imo. Avatar could be an exception because of all the things that could be used for it in SC2. Other than that I think when i get SC2 i'll just make new projects depending on what's inspiring me in there. | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.85 Mon May 17, 2010 4:03 am | |
| Also, there won't be the war3 units Dj uses for his maps and it'll be hard to make the flesh abomination colossus, for example. | |
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silent521 Chaos Colossus Helper (Fireball class)
Posts : 193 Join date : 2009-04-20 Age : 31 Location : In La La land on tuesdays and atop the highest mountain on wensdays.
| Subject: Re: Changelog 0.85 Mon May 17, 2010 3:01 pm | |
| Doesn't have to be exact I was just thinking about the gameplay. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog 0.85 Mon May 17, 2010 5:32 pm | |
| Most likely not exactly same gameplay either. | |
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| Changelog 0.85 | |
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