| Changelog 0.82: Shadow of the Colossus | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Changelog 0.82: Shadow of the Colossus Fri Jan 15, 2010 2:03 am | |
| )Player-friendliness -Shortened the introduction part containing the briefing. -Briefing is now given in small parts: Added a mission reminder for each Colossus when it destroys a village Luxpillar. Added one also when it destroys a town Luxpillar. Added a mission reminder for both sides when the Well's Dome has fallen. -Domes are now called "Dome shields" or "Domes" everywhere instead of "Dome barriers" sometimes.
-Modified the leaver-handling trigger, towards more fairness.
)Gameplay -Leaver units are no longer removed, his allies are given shared control instead.
*Chaos players -New Colossus: Shadow -New building: Pillar of Doom. -New building: Colossus rematerializer.
-Colossi are now able to resurrect once, through a long and costly ritual performed by a new building. -Reduced acquisition range for most chaos summons. -Increased pathing size of Chaotic Cannon.
*Defenders -"Blink" no longer makes the Defender disappear. Updated tooltip.
)Balance *Colossi -Speed upgrade: Now restricted to 5 levels instead of 6. Updated tooltips. Gives more movement speed (+10/level -> +20). Updated tooltip. -Colossus base attack time reduced (1.40 -> 1.25).
-Stygian's stat gain reworked: intelligence (now +3/level) agility (now +1/level).
*Humans -Magus citadel stats changed: starting mana (0 -> 1000), mana regeneration (10/second -> 20).
)Bugs -Fixed "Ghost attack" displaying a green icon while the ghost are still in mid-air. -Fixed "birds of zues" from costing control/food. -Fixed "summon a biter"not actually costing what it was saying.
-Fixed the Well's and Kil'Jaeden's player slot not being announced as leaver when their player leaves.
)Cosmetics -Villagers now scream their despair when their houses are destroyed aswell (no longer only when attacked). -Scenario event warnings are now more spaced from each other. -Added a speech for Colossus victory.
-Spire shoots higher. -Changed icon for Ghost attack (now used for "Ultimate undeath"). -Changed icon and model for Chaotic Cannon. It shoots higher now.
)Misc -New proper names for Flesh Colossus (and thunder when it comes out). -Fixed a typo in evolution error messages. -Fixed Arctic Colossus menu not having his icon, like other evolved Colossus menus. -Removed a leak in Death Feast.
-"Evasion of the flying" renamed Evasion.
-Improved the tip about evolving.
-Removed 2 leaks in each one of KJ's summoning spells. -Removed a leak in each Leveler summoning spell.
-Removed some leaks in the introduction triggers.
-Removed a leak in the leaver-handling trigger.
_______________________ code extended preloadzone stygianhiddenrecy shadowhidden
erased trig cerberus leavers guardian angels preloaded
levelerP->levelerorarmymanagerP colossusp, levelerorarmymanagerp, levelerevolp, officialherop, herospeechpointp, treacheroushadesvictimsp, squadsallowedp, squadsusedp, tutohowdoidone array now 12
Last edited by Dj0z on Sun Jan 24, 2010 4:21 pm; edited 41 times in total | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 12:54 am | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 3:00 am | |
| Heh at last, he's there. | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 3:23 am | |
| Now if KJ gets s0m30n3 for this version too, I'll remember it for quite a while.xD | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 4:35 am | |
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Garanas Flash Poster
Posts : 58 Join date : 2009-09-14
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:08 am | |
| - Dj0z wrote:
- lol he will :p but later
the Shadow Colossus is very strong, but maybe it shouldn't be capable of hovering over everything, might make it very hard to kill (becuase hero's can only kill hero's, so when he's on the water...) mmhhh, can the Avatar of the Well kill Colossi's? | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:09 am | |
| It can. All the colossi should be able to waterwalk like the flesh btw. Cause I doubt they'd drown. | |
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Garanas Flash Poster
Posts : 58 Join date : 2009-09-14
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:29 am | |
| - Burning_Iegion wrote:
- It can.
All the colossi should be able to waterwalk like the flesh btw. Cause I doubt they'd drown. when it's deep enoung... then everything can drown | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:33 am | |
| Well it's a river. Doubt the flesh colossus weighs less than the others so that he can waterwalk xD | |
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Garanas Flash Poster
Posts : 58 Join date : 2009-09-14
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:39 am | |
| - Burning_Iegion wrote:
- Well it's a river. Doubt the flesh colossus weighs less than the others so that he can waterwalk xD
maybe he uses magic to let him waterwalk, maybe his Volume might be high, but his Mass very small (big shape, low weight, like dust) but, then they should also go IN the water, and not stay above it | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:40 am | |
| Yep... I'd call that swimming though xD. | |
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Garanas Flash Poster
Posts : 58 Join date : 2009-09-14
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:43 am | |
| - Burning_Iegion wrote:
- Yep... I'd call that swimming though xD.
No, when you swim you don't touch the bottom of the river, you float just under the surface, when you walk into the water and touch the bottom, you're not swimming but under-waterwalking =P | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:45 am | |
| Lolz how do you know if they're big enough to be able to walk with their heads above the water? xD | |
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Garanas Flash Poster
Posts : 58 Join date : 2009-09-14
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:46 am | |
| - Burning_Iegion wrote:
- Well it's a river. Doubt the flesh colossus weighs less than the others so that he can waterwalk xD
- Burning_Iegion wrote:
- Lolz how do you know if they're big enough to be able to walk with their heads above the water? xD
you said it wasn't that deep =) | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:48 am | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:48 am | |
| This is not sthg we should be talking about in the changelog... | |
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Garanas Flash Poster
Posts : 58 Join date : 2009-09-14
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:50 am | |
| - Burning_Iegion wrote:
- This is not sthg we should be talking about in the changelog...
you're right, second page XD | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 5:58 am | |
| Well, if he had a proper anim, flesh colo would be swimming :p Other colos cant do it cuz their rocks have trouble moving through water (too big effort). They already have enough trouble moving through air lol. Flesh, on the other hand, has a skin covered with substances, that water "slides" on, sort of EDIT: since it regards the movement of the Shadow colo to some extent, theres no problem with talking about it here. | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sat Jan 16, 2010 6:43 am | |
| Kay xD HA GARA SEE HE'D BE SWIMMING? *cough* err... I mean, I guess I was right then. xD | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Changelog 0.82: Shadow of the Colossus Sun Jan 17, 2010 12:18 am | |
| - Burning_Iegion wrote:
- Kay xD
HA GARA SEE HE'D BE SWIMMING? *cough* err... I mean, I guess I was right then. xD Lol'ed. | |
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