| The Terrain | |
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Garanas Flash Poster
Posts : 58 Join date : 2009-09-14
| Subject: The Terrain Sun Dec 20, 2009 5:51 am | |
| It isn't that the terrain is like bad or something, but it isn't very good also since the terrain has (mostly) no diffirences in height, on most spots, like around the villages. Ofc, the places with the stone shouldn't have these diffirent in heights. You could create forests, where humans can normally walk into and walk out, with shrubs and flowers and stuff and when a Collossi comes, that the tree's die when he get's close, so thast the landing site of them is inside a forest, and when you see it coming down that alot of tree's around him die.
Just an Idee. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: The Terrain Sun Dec 20, 2009 6:38 am | |
| Forest you say?... might work. So theres a nice pretty little wood living a peaceful bambi life, then suddenly a massive meteor crashes in, blowing away all trees, leaving nothing but a huge crater (that is already on the map atm)?
What do you mean by "places with the stone" btw? | |
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Garanas Flash Poster
Posts : 58 Join date : 2009-09-14
| Subject: Re: The Terrain Sun Dec 20, 2009 7:34 am | |
| the structure, with the white and purple floors, those are made of stone created by humans and ment to be flat, (atleast what I think)
and about that forest, the Collosi falls into the forst, but just a small piece of it gets blown up, the rest should just be "walked over", and the crater is fine, but it should be created after the Collossi falls down @ the ground. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: The Terrain Sun Dec 20, 2009 8:41 am | |
| I see. Yea those parts are where the pilalrs will spawn, so they're entitled to be flat (or at least have some regular shape.)
About the crater, it was a little bit of laziness from me :p but your idea sounds nice. | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: The Terrain Sun Dec 20, 2009 9:55 am | |
| And maybe a cinematic: there's a forest in front of the colossus when he arrives. He makes a chaos attack (ball) and you make a fire doodad on the trees. then they become blighted trees, then fall and become dead trees (cut) | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: The Terrain Sun Dec 20, 2009 9:57 am | |
| O_o I just got an ida. what about the colossi leave blight when they walk? (like Archimonde in the last RoC campaign) Although Archimonde's blight was probably a trigger in the cinematic but still... you usually find a way to do such things xD | |
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Garanas Flash Poster
Posts : 58 Join date : 2009-09-14
| Subject: Re: The Terrain Sun Dec 20, 2009 10:16 am | |
| - Burning_Iegion wrote:
- O_o I just got an ida. what about the colossi leave blight when they walk? (like Archimonde in the last RoC campaign)
Although Archimonde's blight was probably a trigger in the cinematic but still... you usually find a way to do such things xD it is easy to chance the ground on where a unit is walking, Enviorment, and then Create Blight Circle, or the other option (actions) | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: The Terrain Sun Dec 20, 2009 10:21 am | |
| Well it could work for sure, but what would we use the blight for? | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: The Terrain Sun Dec 20, 2009 10:24 am | |
| Nothing... Just coolness. The darkness of the colossus... And maybe you can make moer building for them that could only be built on the blight. I mean, evil corrupts the flowers, for example, in its path, so why don't the colossi turn the grass into cursed ground? | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: The Terrain Sun Dec 20, 2009 10:36 am | |
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| The Terrain | |
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