)Player-friendliness
-Kings and Queens (aka heroes) now come with highlighted 2-line descriptions above the regular one, to give a global idea of what they do, faster.
-Vampires now get a "free" cloak of isolation when they are made. The cost for making a vampire was raised by the cloak's cost, to balance it out.
-Removed requisites for all Incarnates (Nature buildings).
-Hotkey added to build a Well. More to come in next version.
-Intro slightly shorter. Its texts are now clearer and more explanative.
)Gameplay
-Resource deposit buildings can now be built close to the resource (no minimal distance between a marketplace and a gold mine for example).
-Marketplaces now have a "Plant nurture" aura preventing plants from degenerating. This removes the need of a Well nearby, reducing the micromanagement needed.
-"Engage in the Cavalry" (elite knights) now requires the same research as "Engage in the Infantry" (elite footmen). It's then faster & easier to get.
)Science
-Training dummy (defense version) now deals slightly more damage when responding to friendly attacks for training.
)Items
-Fixed tooltip for meta armor.
)Doodads
-Sources of solidified lava renamed: Metalith, perfect material.
)Balance
-Larger tutorial area for player 6.
)Cosmetics
-Some researches now play sounds for the researching player.
-Training dummy z hit lowered (fixed)
-Arrows from multishot (sentry and guard towers) are no longer homing.
)Misc
-Removed 2 repeated (x12) leaks in last minigame cleanup. Also made it more bug-proof (even though it never bugged before).
-Removed a spammable leak in the trigger preventing from leaving tutorial area.
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code
erased allplayersminigamedone
loopint_minigamecleanup
loopintegsolo renamed loopint_solo
players_readynexttuto
minigamedonep now int minigamesdonep
storyskipsetup now launchminigameorstartgamepluscamreset
tempint_minituto