Mechanisms:
-Items are no longer dropped when a unit evolves/morphs (note: this is not applied to all morphs yet: only bookshelf ones, footman, dryad, longbow archers, forest keepers, Wizards/sorceresses).
-Ability levels (from training, etc) are no longer reset to 1 when a unit evolves/morph (same note as above).
-Some morphs now check for more general custom type conditions, instead of specific unit types (same note as above).
For example, life as an archer used to transform only the unit type "woman".
Now it is gonna transform any "female", "unmounted" (e.g: horseback archer), "non symbiot" (e.g: dryads).
All the "types" that units have will be added later in unit descriptions if needed, but it should be self-explanatory.
-A new anti-lag system will remove items that stay on the ground for too long (around 90 secs). (credits: Garanas; Khlox-NL- )
It works better than the previous one but is also more lag-prone. I reduced the system to 1 trigger, Performance seems ok.
-Some researches are now totally hidden until something else has been researched or something has been done.
Neutrals:
-New shop: Kit seller. Some "consumables" have been moved to him.
-New item: Royal tent. Self-building structure meant for solos. They get 1 for free at start.
-The best fountains now heal less hp per second and much less mana per second.
-All instant free healing functions from neutrals were nerfed (higher cooldowns, lower amount healed), and clean water bottle aswell.
-Gems and all types of fountains are now more tougher, and have better regen.
Items:
-Alchemy book (mixups of magic and chemistry) renamed into The Emerald Table.
-Cloak of isolation is now toggleable ON/OFF.
-Changed royal tent custom model for an ingame one, it was not clickable. Credits updated.
Techtrees:
-Each of them now has to be unlocked before you can use it (fast and easy). Still no limits/requirements. (Holymage)
That comes with an exhaustive description of their subtechtrees, and hints about their Pros and Cons, aswell as a reminder of how to access them once unlocked.
-They now have an icon.
Humans:
-New unit: Social builder. Builds the most social structures that belong in no particular techtree. Warrior class.
-New building: Council. Unlocks the techtrees. Built by social builder.
-Bookshelf was synchronized with the Council, for tech-related button placement (alphabetical order).
-Bookshelf mass evolving spells improved and their range of allowed targets widened.
Book cost modified (usually reduced).
-The Magic book no longer makes spellcasters (now they are from the Circle of the arcanes). It creates the Magic builder rightaway. (Holymage)
-New research: planting.
Updated requisites for plant abilities and all plant-needing structures.
-Updated requisites for animal related researches, regarding Nature.
-Houses no longer research riding.
Magic:
-Arcane books of Darkness, and of Nature, now need the corresponding Techtree to be unlocked.
-All arcane books specialized schools now cost 600 gold each.
-Fixed requirements for some schools, that required the Arcane books of another school for some reason.
-Magical self-improvement is now researched at the arcane research center, exclusively.
-Circle of the arcanes now does the evolution into wizards (it was at the bookshelf before).
-Costs and research lengths for unlocking Arcane magic levels much increased.
Darkness:
-Dark mages renamed: Dark cultists. They are no longer classified as spellcasters, and thus can no longer learn Magic techtree spells.
-Updated book description.
-Fixed texts for subtechtree-Key buildings. (they all had the old graveyard of undeath one).
-Increase haunting should now properly be removed from Haunted shack when haunting is maxed.
-Fixed haunted shacks being buildable over non-blighted land.
-Now fully hotkeyed.
-Fixed death over time tooltip, it wasn't showing the damage.
Science:
-New Unique unit: The Fatman.
-Beastiary and Tower of the Birds now have updated requirements.
-They no longer have any beastmaster-related abilities, those now belong in Nature (Beastiality).
-Riding researches are now all separate, and have updated requisites (requires the animal) and costs.
All riding based requisites were updated to that effect (including aprotodon mastery)
-Animal spawning (for Science) is now exclusive to the Animals storage building.
-Animals storage description updated and improved.
-Rearranged icons and researches in Tower of the Birds and Beastiary, neater.
-Bird patrol now lasts 60 seconds max, with a 180 seconds cooldown. Requirements updated.
-They are no longer restricted to attacking organic units.
-Bird autocapture no longer has requirements, it won't do anything without at least one bird autocapture research anyways.
-Fixed Blue Falcon's hp (they had 100 more than supposed to) and slightly nerfed.
-Improved Zues' palm description, and increased its chance.
-Golden Hawk now has a soundset.
-It is now, as intended, classified "Item carrier" and thus, can carry all items.
-Fixed stacked residence giving 300 food. Gives 46 now.
-Fixed sniper team's damage vs air being lower than vs ground.
Nature:
-Is now required for all Nature-related synergies, such as riding researches.
-Nature no longer researches coupling for any animals.
-Beastiality incarnate now researches wolfriding, which is now exclusive to Nature.
-Wolfriding is now the requisite of Aprotodon mastery, instead of Horseriding.
-Rootgrip (dryads) now costs some mana.
-New unit: Wind shaman. Spellcaster class long ranged support and siege.
-New unit: Lotus. Air transport.
-New building: Wind Incarnate.
-Inacrnates: Reduced room occupation size (collision size), both rooted and unrooted.
Also rebalanced their costs and stats.
-New subtechtree: Wind.
-Naturalist now has an infobox, and no longer plants plants.
Interface and balance:
-Magical attacks now have the same characteristics as spell damage, which means they now deal alot more damage to fortified armors.
-Interface updated in this respect. Fortified armor description improved.
-Collision size for green giants, red giants, horses, sludge monsters and some others, fixed.
Creeps and wild animals:
-They now spawn twice a day.
-Improved the text at game start telling about this event.
Terrain:
-Removed all black limits, rocks, and gems, from the central island.
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-Tutorial #4 now demands only 1 engineer and 1 military scientist. This is both an update and a fix.
Time and options allowed were also reduced.
-Reduced overall lag.
-Now with infobox: naturalist; engineer.
-Fixed a weird typo in the loading screen.
-Fixed text for the rocket launcher researches, and gryph related ones.
-Improved tooltips for teaching books (too bad you cannot see them yet), and mass teaching abilities (+costs are now displayed).
-Improved many tooltips (cannon, spirit of the great elders...)
-Improved the credits slightly.
-Improved icons for all books and bookshelf teachings, plus circle of the arcanes.
-Improved the trigger leveling up units while they fight, in terms of lag caused.
It no longer shows the spellsteal special effect, for easier readability in big fights, and less sound spamming.
-Building tips slightly improved, and renamed Construction tips, free of allcaps.
-Prebeta command no longer has conditions.
-Many minor balance changes.
code
-removed some obsolete spells/effects (basic dayburn,old start trigs, book way of archer, sword crit).
-unleaked supply trigs, including the skip part.
-specific tempInts for mechanism parts -> no collisions.
-morphotypes.
-skip in singleunit morphtrigs, bool in mass ones.
-transfer block.
-separate setups.
-research turnovers.
-updated bird autocap.
-removed donothings in old trigs.