| Rival Dynasties: A Hero's Path | |
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Holymage Active Poster
Posts : 15 Join date : 2009-09-05
| Subject: Re: Rival Dynasties: A Hero's Path Fri Sep 11, 2009 11:07 pm | |
| I'll talk to you later about religions for Solos. I have it in a way that you'll probably agree to. | |
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manus100 Power poster
Posts : 33 Join date : 2009-08-30 Age : 29
| Subject: Re: Rival Dynasties: A Hero's Path Sat Sep 12, 2009 4:59 am | |
| y i just want to say MY meaning.... 1. unless there is going to be some kind of super badass way that these buildings can move on? it is going to take a bigger map.... words of doom... 2. if it is plusspile it will... like crash the most ppl, cuz it will be a extreamly big map... 3. the time to make and add this... | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Rival Dynasties: A Hero's Path Sat Sep 12, 2009 7:58 am | |
| Yea well you're reminding me of reworking the terrain... in the state it is currently, there is no way solos could use anything more than their tent lol.. | |
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silent521 Chaos Colossus Helper (Fireball class)
Posts : 193 Join date : 2009-04-20 Age : 31 Location : In La La land on tuesdays and atop the highest mountain on wensdays.
| Subject: Re: Rival Dynasties: A Hero's Path Sun Sep 13, 2009 6:33 am | |
| How about they "activate" their monument. It cannot be destroyed it will just take time to get it. If you rework your terrain then you can just add the monuments and simply make some script for units to be able to activate it. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Rival Dynasties: A Hero's Path Sun Sep 13, 2009 7:22 am | |
| What do you mean by "activate"?... and the "cannot be destroyed it will just take time to get it" part? | |
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silent521 Chaos Colossus Helper (Fireball class)
Posts : 193 Join date : 2009-04-20 Age : 31 Location : In La La land on tuesdays and atop the highest mountain on wensdays.
| Subject: Re: Rival Dynasties: A Hero's Path Mon Sep 14, 2009 7:08 pm | |
| Ok say like we would use holymage's idea of faith. The more points you get the more you can spend it on. When you get enough you buy ("activate") the monument. It should be awhile before the player gets enough faith to purchase it. Therefore you should not be able to reap its benefits 1 minutes into the game. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Rival Dynasties: A Hero's Path Mon Sep 14, 2009 8:58 pm | |
| Ohh i see. though this matter should be discussed in the religion thread from now on. Yea it makes sense, but i rather activate a permanent blessing than a monument, there's no way solos could build such a thing... | |
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silent521 Chaos Colossus Helper (Fireball class)
Posts : 193 Join date : 2009-04-20 Age : 31 Location : In La La land on tuesdays and atop the highest mountain on wensdays.
| Subject: Re: Rival Dynasties: A Hero's Path Tue Sep 15, 2009 3:04 pm | |
| Activate as in it is already on the map, but under nobody's control. Activating it is like making it your building, and if you make it invunrable it won't die therefore permanent. Plus once bought you can read the description which will say On this monument is scribed "(the prophecy)". | |
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| Rival Dynasties: A Hero's Path | |
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