Environment:
-Trees now take 2 days to regrow.
-Creeps now respawn only once per day, between 18:00 and 19:00.
Science
-"Basics of avoiding ranged attacks" is no longer required for further armor researches.
-Iron maiden can no longer catch allies, neither units using up more than 4 food.
Can now catch non-organic units.
Nature
-Blood curse buffed to 7% of current hp.
-Liberty aura no longer includes armor bonus.
Darkness
-New subtechtree: Ghost
Buildings: Ghost mansion, Haunted shack
-Some requisites were changed to fit with the new subtechtree.
-New unit: Ball of Pure Darkness (Unique)
-New building: Pure Darkness summoner.
-Changed model and name for Graveyard of Undeath.
-Shields of the dead are no longer sold 1 by 1. they now use the mass supply abilities like all kingdom items.
-Shields of the dead have new different unique effects, and lower cost.
-Ectoplasmic warp cooldown reduced.
-Improved many tooltips.
-Nerfed stygian aura (from wonder) to 30% bonus damage.
-Stygian decay (passive) no longer exists. Removed from units that had it.
Neutrals
-Shops renamed: Merchants.
-Non-consumables merchant no longer gives free water.
Legacies:
-Fixed Order legacy from giving aura to allies.
_____________________________________________________
-Tutorial skipping commands now include -skip (and 6SKIP).
-New command for betatests.
-Anti-teamkill system should no longer fail, and cause less lag incase of spam.
-Infoboxes are being introduced
-Some high level units are now made faster: war machines, golden hawks, aprotodons.
-Wonders are now restricted to 1 per type and per game.
Means only 1 player may build a wonder of a specific type, then other players have to choose another type.
If a finished wonder is destroyed, no rebuild possible by anyone.
-Removed some useless or redundant SFX.
-Changed many icons such as morphing abilities icons, to make it clearer which unit-type they turn targeted units into.
-Lumbermill no longer removes blight
-Overall lag should increase slower over time. Aka fixed the capture leak.