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 RD changelog 0.99c

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Dj0z
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PostSubject: RD changelog 0.99c   RD changelog 0.99c Icon_minitimeThu Sep 03, 2009 1:41 am

Environment:
-Trees now take 2 days to regrow.

-Creeps now respawn only once per day, between 18:00 and 19:00.


jocolor Science
-"Basics of avoiding ranged attacks" is no longer required for further armor researches.

-Iron maiden can no longer catch allies, neither units using up more than 4 food.
Can now catch non-organic units.


alien Nature
-Blood curse buffed to 7% of current hp.

-Liberty aura no longer includes armor bonus.


Twisted Evil Darkness
-New subtechtree: Ghost
Buildings: Ghost mansion, Haunted shack
-Some requisites were changed to fit with the new subtechtree.

-New unit: Ball of Pure Darkness (Unique)
-New building: Pure Darkness summoner.

-Changed model and name for Graveyard of Undeath.
-Shields of the dead are no longer sold 1 by 1. they now use the mass supply abilities like all kingdom items.
-Shields of the dead have new different unique effects, and lower cost.

-Ectoplasmic warp cooldown reduced.

-Improved many tooltips.

-Nerfed stygian aura (from wonder) to 30% bonus damage.
-Stygian decay (passive) no longer exists. Removed from units that had it.



Neutrals
-Shops renamed: Merchants.
-Non-consumables merchant no longer gives free water.


Legacies:
-Fixed Order legacy from giving aura to allies.

_____________________________________________________

-Tutorial skipping commands now include -skip (and 6SKIP).

-New command for betatests.

-Anti-teamkill system should no longer fail, and cause less lag incase of spam.

-Infoboxes are being introduced

-Some high level units are now made faster: war machines, golden hawks, aprotodons.

-Wonders are now restricted to 1 per type and per game.
Means only 1 player may build a wonder of a specific type, then other players have to choose another type.
If a finished wonder is destroyed, no rebuild possible by anyone.

-Removed some useless or redundant SFX.

-Changed many icons such as morphing abilities icons, to make it clearer which unit-type they turn targeted units into.

-Lumbermill no longer removes blight

-Overall lag should increase slower over time. Aka fixed the capture leak.


Last edited by Dj0z on Fri Sep 04, 2009 10:17 pm; edited 11 times in total
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silent521
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PostSubject: Re: RD changelog 0.99c   RD changelog 0.99c Icon_minitimeFri Sep 04, 2009 3:06 pm

Haunted cabin?
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Dj0z
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PostSubject: Re: RD changelog 0.99c   RD changelog 0.99c Icon_minitimeFri Sep 04, 2009 8:21 pm

Fixed, thanks sile.
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PostSubject: Re: RD changelog 0.99c   RD changelog 0.99c Icon_minitime

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