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 RD changelog 0.99 (the gameplay debug series) and 0.99a

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Dj0z
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RD changelog 0.99 (the gameplay debug series) and 0.99a Empty
PostSubject: RD changelog 0.99 (the gameplay debug series) and 0.99a   RD changelog 0.99 (the gameplay debug series) and 0.99a Icon_minitimeThu Aug 27, 2009 8:42 pm

Now, a functional and strict item managing system finally restricts types and amounts of weapons and other types of items allowed, based on unit classes as follow:
Warriors (swords, heavy gear)
Archers (bows, quivers of arrows)
SpellCasters (rods, runesuits)
Special weapon users (they can't use any extra weapons)
No unit shall use more than 2 items that require to be hand-held (you can no longer have 2 swords and a shield for example).
All units that don't have the appropriate class will not be able to use items restricted to that class.

->No more aprotodons with 3 armors 2 shields and virtual immortality, or vampire with 3 dragon swords onehitting everything!!
100% homemade Smile



jocolor Science
-Birds of zues now have 3 inventory slots
-Their minimum damage was reduced by 20, maximum damage increased a little, and attack speed noticeably reduced.
-Their defense was fixed, seems like i had forgotten to give them any back then.
-Riding research names fixed

-Golden Hawks now have basic skills and evasion of the flying along with their other abilities.

-Fixed shooter acquisition range, it is now equal to their attack range.
-Fixed gunner button for shooter training evolution. It used to say "sniper team".

-Sniper teams now have their own icon.
-Fixed text for forming a sniper team: it used to say it was cancellable, while it is not.
-Minimum damage increased

-Stationary cannons description improved.

-Bird autocapture should now be toggleable ON/OFF for each tower of the birds.



bounce humans
-Lancer animations fixed. They no longer have delayed shooting.

-civilians and women are now made 10 seconds faster.

-Marketplace build time dramatically reduced.



alien Nature
-Natural shields no longer give armor. Hp regen reduced to 3/second.

-Fixed Houses of nature being able to research Night vision goggles.



farao Magic
-Seraphims now have a new custom icon.

-Shield of the arcanist now costs more.
-Arcanist damage increase from research slightly reduced.
-Force of the Arcanist now reduces damage from neutrals too.

-Lifetime devotion (magus tower) now works properly.

-Wizards now have a cool new icon, finally something not looking like an item.



Like a Star @ heaven Items
-Rejuvenating potions should now replenish mana as intended, regardless of the age mode.
-Ankh cost much increased, it is now slightly more expensive than a rejuv potion.
Also, delay before it is available at shop, and stock refill delay, are now the same like rejuv potions'. Which means alot longer.

-Omnis potions were renamed Omnisight potions.

-Fine Anti-arrow coats defense gain reduced to 10, like the anti-melee one.
-Melee heavy armor defense gain reduced to 15.


cat Animals
-Gryphs now have 2 inventory slots instead of 1. Still can't use items.



Solos
-Started removing previously allowed buildings and units that they could get by capturing thel on dead players, or from allies.



_______________________________________________________________________

-Kings now have Suicide order: kills units of his dynasty in targeted area of 400 aoe.

-The unit stat called "armor" that reduces incoming physical damage will be called Defense from now on, to avoid mistaking it with actual armors (items).

-Site capture is now checked 50% more frequently and within a tadbit larger area.

-Unit defense amounts and their upgrades are being fixed with a universal formula.
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RD changelog 0.99 (the gameplay debug series) and 0.99a
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