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 RD changelog 0.98c

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Dj0z
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Dj0z


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Join date : 2008-05-27

RD changelog 0.98c Empty
PostSubject: RD changelog 0.98c   RD changelog 0.98c Icon_minitimeWed Aug 19, 2009 8:21 pm

Suspect
-Undeads now apply a stackable long debuff on enemies they attack.
-the "Undeath" research is done slightly faster. Tooltip improved.
-the "Mark of Death" research is done alot faster. Other minor dark researches accelerated too.

-Base of small structures can now evolve into an anti-hero tower.

-Creeps no longer respawn if any building is in their spawn zone.
This is gonna be replaced later by a more interesting system to counter respawn.

Basketball
-Revenants should no longer harass players during the tutorial minigames.
-The minigame about building food production was replaced by a Bookshelf minigame, to promote techtrees.
-The cinematic minigame was removed for something better.
-"Tutorial minigame" is now included in the minigame texts, to un-confuse afkers.
-Players now have infinite resources during tutorials. Bonuses from successes are now calculated differently, and delivered after the tutorial ended.
-Players are now explicitely notified when they succeed.
-Minigames were improved overall.

-Riderless horses were renamed Riderless armored horses.

-The "welcome" text was revamped, removing allcaps words, highlighting them instead, and forming better statements.
All in all, it looks much less noobish.

-When the game ends, units are not paused anymore.

-Corrected tooltip for: spinning swords.

alien
-Forest spirits no longer require house of nature.
-They now disappear after creating an ancient.

-Huts now have the capture animals ability.


-items are no longer destroyed when a unit evolves while having some in its inventory. Now they are dropped instead.


Last edited by Dj0z on Wed Aug 19, 2009 9:04 pm; edited 2 times in total
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