here it is:
http://www.epicwar.com/maps/94408/Somehow the protection improved the code a little (yea the tool does that too) and it's less laggy than it used to be.
Anyways, worth looking at.
*A little note: this happens to be a test version, and since i didnt want to modifiy it at all so you guys can really see what i done 3 year ago, i left it this way.
"Test version" means there are free xp books and mass gold coins in the center of the map, for all players to get an accelerated start (provided they aint selfish assholes lol)
It also means that all the events that are supposed to happen (unlocking of new lane units for both forces) happen very very fas: you will find yourself fighting MASSES of strong enemies rightaway, with no scaling over time. Sorry for that.Features:
-two sides (one
magical, dark, arcane etc, and one using
technology)
-
recipes (custom system made 100% by me from scratch),
-some
items that drop on death, consumables,
attack modifiers, including one alowing you to
attack air and ground from afar,
-
items that levelup when you kill (yea i had that before bloodstone "was created" in dota LOL but yea noone is gonna believe they took it from here anyways),
-you can buy various
mercenary units, including a giant infernal (lol, a CC embryo i guess xD )
and "the minotaur" that
you need to kill before reviving it at your service, and if he gets killed again someone else can rez him agn (he has a fail
knockback made from scratch by me too, but i didnt invent this system)
-you can
mine gold for safe income, and
buy workers to mine for you, too
-
items that can only be made/used by one hero,
items that are specifically made to stop one hero (as in "anti-bounty-hunter" for example)
-
builder heroes with their specific gameplay for each side
-
heroes with two parts (like, a Lich, with her urn, and you use both to play; a scientist and his robot, and does tuning on it) for both sides, dunno if i invented this system
-
events that (are supposed to) scale the action and difficulty over time
-
buyable events shared by all players (YEA i had that too BEFORE the glyph in dota was even thought of, AGAIN
) such as a thunderstorm or the building of a rebel undercover tower
-very long range things to act worldwide
-
custom hero spells, i think no hero is totally without custom spells, and many of them only have custom spells.
-
flying, evolving,artillery, and treecutting heroes (only for the ones with great strength and/or a big weapon)
Let me add a poll to see what you guys think of the map.-vote cancelling allowed
-running for 30 days.
EDIT: Well i can remember now that i also actually copied alot of features from dota for JOTO, so i wouldn't have felt righteous if i had blamed em fromtaking my ideas as payback lol.
(i took the recipe concept, omnislash, aos 3 lanes 2 sides, a couple other custom abilities... lol)