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 Ice Aura System

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Satsuki
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Satsuki


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Join date : 2009-04-17
Age : 35
Location : East PA, USA

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PostSubject: Ice Aura System   Ice Aura System Icon_minitimeTue Apr 28, 2009 1:10 am

Heeeey!

Just wanted to keep in touch! I started the ice aura system.

The goal is to encumber everything (units, towers, doodads, etc.) within the effect of the Ice Aura with Nova ice!

Of course, getting it to work with units is easy. The next step is getting doodads to be effected. I have a great start so far! Most of the code is done and I'm now fine tuning.

I will release it ASAP!

Ice Aura System Icev
(Work in progress - Units to the left are beginning to become in effect. Units on right are under the effect.)


Keep up the great work! Smile elephant


lol!

Satsuki
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Dj0z
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeTue Apr 28, 2009 10:31 am

Smile it looks cool, i'm looking forward for the final result
Too bad i have so few time to improve the map because of school.. Sad

Anyways what you're doing is very nice of you, and makes me happy alrdy ^^
Cya
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Burning_Iegion
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeTue Apr 28, 2009 11:55 pm

Didn't you say doodads would be affected too?
If it was a stupid question don't answer I have no idea how to make such a spell/aura
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Satsuki
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeWed Apr 29, 2009 12:46 am

Checking in again!

I got the ice to effect destructables, I just need to work on it's efficiency and application.

Here's the code so far:
Quote :
call EnumDestructablesInCircleBJ(900, GetUnitLoc(udg_Hero), function CreateIceEffect)
//This calls the ice effect periodically.

function CreateIceEffect takes nothing returns nothing
local destructable d = GetEnumDestructable()
local effect e

call AddSpecialEffectLoc("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl", GetDestructableLoc(d))
set e = GetLastCreatedEffectBJ()
call PolledWait(2)
call DestroyEffect(e)
endfunction
This is actually not efficient. I will have to hardcode more of it. "BJ" is shit

I will add more effects and whatnot later, but at least I got the basic concept to work.

Ice Aura System Test2l

(P.S.-My 24" screen just broke... sadly. I don't know what I'm going to do)

Cheers! pirat

Satsuki
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Burning_Iegion
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeWed Apr 29, 2009 1:25 am

Pretty nice, though what does it do?
Freeze people so they can't move and damages them, only freezes, only damages, or slows? Or what? lol
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Satsuki
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeWed Apr 29, 2009 2:13 am

It is an extension of the Ice Golem character's freeze aura!

Hope to program more for others.

Like fire that burns surrounding everything. It's to make the game more epic feeling.

Razz

Satsuki
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Burning_Iegion
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeWed Apr 29, 2009 2:16 am

Hmm... Fire already has his ring... only when he casts though.
I'm glad the arctic is gonna have a new aura (the last one had hearts that make a star lol)
Not like the current one sucks but I just don't think a demon that destroys everything should be surrounded by hears...
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Burning_Iegion
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeWed Apr 29, 2009 2:17 am

Anyway can you test?
I have a lil more homework but I could do it while waiting for game to fill.
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Dj0z
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeWed Apr 29, 2009 3:28 am

Just passing by.
I like the visual effet already, but i thought u were the one wanting a real freezing aura that actually freezes people. Mb it was Silent then.
When i implement this i'm gonna replace the frostnova art with sthg less flashy, less lag-causing and more like an aura (FN is too brutal to be used for an aura).

I like ur code so far, but it doesnt actually damage/cut doodads, you might wanna add some damage somewhere.
Atm there are no trees at all in CC but i will eventually add a couple here and there at some point.
However chances are they will be actual units that Look like doodads. But it doesnt matter since your code deals with doodads while the ahrdcoded aura deals with units. Everything's fine Smile
Keep up the god work! I'll try to make a fixed version tonite.
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Satsuki
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeWed Apr 29, 2009 10:27 am

Heeey! Yeah. The code is only visual. We'll have to balance the damaging effects later. Forst Nova will initially be flashy, but after about a second it returns to just ice around the unit/destructable, which isn't laggy.

What type of things would you like to happen? Effected units are turned blue and slowed down? attack slower? move slower?

Just let me know!


rendeer

Satsuki
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Dj0z
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitimeWed Apr 29, 2009 12:58 pm

Would be nice if they had the same effect i'm already using in ice aura (namely, the big frost dragon projectile)
Attached to their origin or chest, like currently.
It's not too flashy and looks good enough for now, until i find a nice (and ofvery low filesize) buff model.

If you think of your code as an additional effect for the current ice aura, it doesnt need to do any debuff to units.
If you're working it as a standalone spell, then you could make it freeze enemies every... 4 or 5 seconds for a very short time ( < 1.5 seconds).
Smile
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PostSubject: Re: Ice Aura System   Ice Aura System Icon_minitime

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