| Ice Aura System | |
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Satsuki Active Poster
Posts : 12 Join date : 2009-04-17 Age : 35 Location : East PA, USA
| Subject: Ice Aura System Tue Apr 28, 2009 1:10 am | |
| Heeeey! Just wanted to keep in touch! I started the ice aura system. The goal is to encumber everything (units, towers, doodads, etc.) within the effect of the Ice Aura with Nova ice! Of course, getting it to work with units is easy. The next step is getting doodads to be effected. I have a great start so far! Most of the code is done and I'm now fine tuning. I will release it ASAP! (Work in progress - Units to the left are beginning to become in effect. Units on right are under the effect.) Keep up the great work! Satsuki | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Ice Aura System Tue Apr 28, 2009 10:31 am | |
| it looks cool, i'm looking forward for the final result Too bad i have so few time to improve the map because of school.. Anyways what you're doing is very nice of you, and makes me happy alrdy ^^ Cya | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Ice Aura System Tue Apr 28, 2009 11:55 pm | |
| Didn't you say doodads would be affected too? If it was a stupid question don't answer I have no idea how to make such a spell/aura | |
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Satsuki Active Poster
Posts : 12 Join date : 2009-04-17 Age : 35 Location : East PA, USA
| Subject: Re: Ice Aura System Wed Apr 29, 2009 12:46 am | |
| Checking in again! I got the ice to effect destructables, I just need to work on it's efficiency and application. Here's the code so far: - Quote :
- call EnumDestructablesInCircleBJ(900, GetUnitLoc(udg_Hero), function CreateIceEffect)
//This calls the ice effect periodically.
function CreateIceEffect takes nothing returns nothing local destructable d = GetEnumDestructable() local effect e call AddSpecialEffectLoc("Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl", GetDestructableLoc(d)) set e = GetLastCreatedEffectBJ() call PolledWait(2) call DestroyEffect(e) endfunction
This is actually not efficient. I will have to hardcode more of it. "BJ" is shit I will add more effects and whatnot later, but at least I got the basic concept to work. (P.S.-My 24" screen just broke... sadly. I don't know what I'm going to do) Cheers! Satsuki | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Ice Aura System Wed Apr 29, 2009 1:25 am | |
| Pretty nice, though what does it do? Freeze people so they can't move and damages them, only freezes, only damages, or slows? Or what? lol | |
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Satsuki Active Poster
Posts : 12 Join date : 2009-04-17 Age : 35 Location : East PA, USA
| Subject: Re: Ice Aura System Wed Apr 29, 2009 2:13 am | |
| It is an extension of the Ice Golem character's freeze aura! Hope to program more for others. Like fire that burns surrounding everything. It's to make the game more epic feeling. Satsuki | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Ice Aura System Wed Apr 29, 2009 2:16 am | |
| Hmm... Fire already has his ring... only when he casts though. I'm glad the arctic is gonna have a new aura (the last one had hearts that make a star lol) Not like the current one sucks but I just don't think a demon that destroys everything should be surrounded by hears... | |
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Burning_Iegion Chaos Colossus Helper (Colossus class)
Posts : 964 Join date : 2009-03-07 Age : 27
| Subject: Re: Ice Aura System Wed Apr 29, 2009 2:17 am | |
| Anyway can you test? I have a lil more homework but I could do it while waiting for game to fill. | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Ice Aura System Wed Apr 29, 2009 3:28 am | |
| Just passing by. I like the visual effet already, but i thought u were the one wanting a real freezing aura that actually freezes people. Mb it was Silent then. When i implement this i'm gonna replace the frostnova art with sthg less flashy, less lag-causing and more like an aura (FN is too brutal to be used for an aura). I like ur code so far, but it doesnt actually damage/cut doodads, you might wanna add some damage somewhere. Atm there are no trees at all in CC but i will eventually add a couple here and there at some point. However chances are they will be actual units that Look like doodads. But it doesnt matter since your code deals with doodads while the ahrdcoded aura deals with units. Everything's fine Keep up the god work! I'll try to make a fixed version tonite. | |
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Satsuki Active Poster
Posts : 12 Join date : 2009-04-17 Age : 35 Location : East PA, USA
| Subject: Re: Ice Aura System Wed Apr 29, 2009 10:27 am | |
| Heeey! Yeah. The code is only visual. We'll have to balance the damaging effects later. Forst Nova will initially be flashy, but after about a second it returns to just ice around the unit/destructable, which isn't laggy. What type of things would you like to happen? Effected units are turned blue and slowed down? attack slower? move slower? Just let me know! Satsuki | |
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Dj0z Admin
Posts : 926 Join date : 2008-05-27
| Subject: Re: Ice Aura System Wed Apr 29, 2009 12:58 pm | |
| Would be nice if they had the same effect i'm already using in ice aura (namely, the big frost dragon projectile) Attached to their origin or chest, like currently. It's not too flashy and looks good enough for now, until i find a nice (and ofvery low filesize) buff model. If you think of your code as an additional effect for the current ice aura, it doesnt need to do any debuff to units. If you're working it as a standalone spell, then you could make it freeze enemies every... 4 or 5 seconds for a very short time ( < 1.5 seconds). | |
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