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 Changelog 0.54

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Dj0z
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Dj0z


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PostSubject: Changelog 0.54   Changelog 0.54 Icon_minitimeWed Apr 01, 2009 6:31 pm

-A ton of terrain improvements everywhere
-Lowered colossi base damage by 100
-Colossi now have a start income of 100 intead of 0, even before they spawn.
-Colossi now gain income 2 times slower than before
-Taurens were removed from the map for a short time. They will be added back as normal units, coming through portals like any other normal unit.
-Human portals now have the auto chain production function, its the same that chaos generators always had (make one unit, when its done, the portal starts creating another one).
-Fireballs now show art on their passive aoe damage, and they were rebalanced (nerfed) for both balance and performance reasons.
-Lowered manacost and cooldown of "All seeing eye" on the colossi.
-Shades now have faster movement, and enough hp to use styx 3 times in a row; styx tooltip improved.
-Extended the time before Colossi arrive by 1 minute.
-reduced the max amount of units in kil jaeden invasion waves.
-"Jump and crush" and greater shock now have a mancost of 0 at all levels.
+minor other changes.

Let me know what you think of these changes.


Last edited by Dj0z on Mon Apr 06, 2009 3:36 am; edited 5 times in total
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Burning_Iegion
Chaos Colossus Helper (Colossus class)
Chaos Colossus Helper (Colossus class)
Burning_Iegion


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PostSubject: Re: Changelog 0.54   Changelog 0.54 Icon_minitimeThu Apr 02, 2009 1:58 am

I don't understand why you Lowered colossi base damage by 100... But the others are cool... especially the Shades Smile
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Dj0z
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PostSubject: Re: Changelog 0.54   Changelog 0.54 Icon_minitimeThu Apr 02, 2009 3:47 am

So they cannot instakill humans with normal attacks at level 1.
I wanna give the defenders an easier start. They should be able to at leat TRy to put a fight with the colossi when they attack the villages.

The next steps will be removing most of the powerful innate spells and make them require at least 1 skillpoint, and a minimum hero level. Like, Rain of Chaos like you most likely found out by now Smile

This goes in the direction of giving the defenders some courage to go and fight the colossi with units.
This way they will try to stop them from the beginning, and until the very end. Hoepfully.

EDIT: i mean srsly... If im playing human, the way it currently is, i would NEVA stay within 900 range of any colossus of any level. Even at 2000 range he acn still jump over my head lol...


Last edited by Dj0z on Thu Apr 02, 2009 4:13 am; edited 1 time in total
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Burning_Iegion
Chaos Colossus Helper (Colossus class)
Chaos Colossus Helper (Colossus class)
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PostSubject: Re: Changelog 0.54   Changelog 0.54 Icon_minitimeThu Apr 02, 2009 3:56 am

Lol... ok
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PostSubject: Re: Changelog 0.54   Changelog 0.54 Icon_minitime

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