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 RD changelog 0.98j

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PostSubject: RD changelog 0.98j   RD changelog 0.98j Icon_minitimeTue Aug 25, 2009 7:28 pm

From now on, updates will focus on the release of 1.0 version. That means mainly bug fixing, glitch erasing, accurate tooltips and non-contradictory elements.


jocolor Science
-Scope sight no longer shows sfx effect in the area it is revealing.
-Increased aoe on scope sight and astronomic spying (science labs).
-Science labs no longer build birds-of-panic, neither research flaming arrows.
-Science labs no longer spawn 1 zombie wizard on death, they spawn 2 zombie civilians instead.

-Archery camp now researches flaming arrows.
-Flaming arrows' research cost much increased. Research is done twice as fast now.
-Archery camp no longer sells items.

-Improved texts for bird related researches.
-Coupling researches are slightly faster now.


cat Animals
-Aquatic animals now have their own version of the grotto: the eggs.
Same principle, destroy it and they'll stop respawning.
-grottos renamed into animal grottos.


Like a Star @ heaven Items
-New item Meta armor, giving extra hp, meant for solos.


Shops
-Civilians are now sold as items in shops, which means you can buy them without the foodcost.
They are no longer free in shops though, and stocks take 1 day to regenerate.
-Earth spirits are no longer sold there.


Panda shops
-They no longer sell quality rods
-Banamin now sells meta armors


farao Magic
-Arcanist damage and attack speed slightly reduced
-Arcane books are now classified by alphabetical order


Terrain
-All types of rocks now have 25% more hp/materials inside.
-Gem output increased to 3 per hit.
-Infinite material sources are now called Sources of cold lava


bounce Kingdoms
-the Committee ability "Involved player" was renamed "Concerned player", and given a much clearer description.
-Lowered cast point for the Committee.

-Slightly increased cooldown on "circle of nobility", the anti-hero disabling nuke.

-Slightly increased damage on anti-hero mud defenses.

-The "Commercial" direction was reworked because of possile abuse. Now it gives +20% of your wealth as daily income.


king Kings
-Hero cap reduced to 2 instead of 4.
-Kings now get xp for kills caused by their dynasty, no matter how far away they were from those kills.
In other words, xp gain is now global.

-Fervor aura and Inspiration aura are now global.


Solos
-Now they start with a Nosturismo instead of a Granturismo. That means they move very fast and easily since the very start.


alien Nature
-Red giants now cost slightly more.
-Yamato aprotodons now have the Stunning roar spell, just like red giants.
-Stunning roar manacost slightly increased.


_________________________________________________________________________

-Buildings decay slower, that should make cool looking ruins after battles.

-Changed gem armortype to stone, better sound when they're being exploited.

-Fixed nosturismos not being able to carry the same items than granturismos

-Fixed lifetime devotion being castable on non-spellcaster units

-Removed obsolete spells

-Scoreboard now shows the number of the player in front of his name.
This will make the use of things such as the committee's "give unit" ability easier.

-Improved many texts.

-Normal war3 upkeep removed. now upkeep will be taken directly from your resource amounts.
This will balance it out, since mine users were at a disadvantage compared to gem/plant/creepkilling/commercial users.
Cost is now 2% of your food usage, paid in both gold and materials. Starts at 60 food usage. Not paid if you have low resource amounts.

-Antirush no longer reduces movement speed.
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